Why Measure Your CM/360?
DPI and in-game sensitivity values are arbitrary numbers that vary drastically from one game engine to another. A sensitivity setting of `2.0` in *Counter-Strike 2* translates to a completely different speed in *Apex Legends* or *Overwatch 2*. CM/360 (centimeters per 360-degree rotation) is the only universal, physical measurement of aim sensitivity. It defines the exact distance in centimeters your mouse must travel across the mousepad to perform a full 360-degree rotation in a 3D game environment. Knowing your CM/360 allows you to synchronize your muscle memory perfectly across every shooter you play.
How to Use the CM/360 Sensitivity Matcher
To calculate or calibrate your sensitivity, follow these steps:
- Step 1: Enter your physical target distance (in cm) in the input box below the disc. The default is 30 cm.
- Step 2: Click the "LOCK MOUSE & TEST" button. Your mouse cursor will lock to focus on the calibration disc.
- Step 3: Place your mouse at a starting point on your ruler, then slide it horizontally. Watch the disc rotate. Once you make a complete 360° turn, check the physical distance you traveled. Adjust your settings to match!
The Difference Between CM/360 and DPI
Many players confuse mouse DPI (Dots Per Inch) with their actual in-game sensitivity. DPI measures your hardware sensor's resolution—how many pixels the cursor moves on your screen per inch of physical movement. CM/360, on the other hand, is the combination of your **Mouse DPI**, your **In-Game Sensitivity multiplier**, and the **Game Engine's yaw factor**. If you double your DPI but halve your in-game sensitivity, your CM/360 remains exactly the same, preserving your muscle memory.
Pro Player Sensitivity Ranges by Game Type
There is no single "best" sensitivity, but competitive players generally cluster into specific CM/360 ranges based on the pace and tracking requirements of their chosen games:
- Low Sensitivity (40cm - 80cm+ / 360°): Dominated by tactical shooters like *Valorant* and *CS2*. Low sensitivity makes precise headshots and micro-adjustments easy, relying heavily on arm movements.
- Medium Sensitivity (25cm - 40cm / 360°): The most popular setup for general FPS gaming, balancing tracking speed and flick accuracy. Excellent for games like *Call of Duty* and *Battlefield*.
- High Sensitivity (10cm - 25cm / 360°): Standard for fast-paced arena shooters like *Quake*, *Overwatch 2*, or *Apex Legends* where constant 180-degree turns and fast vertical tracking are critical.
SENSITIVITY MATCHER FAQ
What does CM/360 mean?
CM/360 stands for the physical distance (in centimeters) your mouse needs to move horizontally across your mousepad to make your in-game character turn exactly 360 degrees. It is the absolute indicator of sensitivity.
Why does my sensitivity feel different in different games?
Different game engines use unique scaling formulas and multiplier coefficients (yaw values). For example, Source engine games (CS2, Apex) use a yaw of 0.022, while Unreal Engine games might scale differently. You must use a converter to keep your CM/360 consistent.
Does screen resolution or aspect ratio affect my CM/360?
No. Your CM/360 is determined strictly by physical mouse movement and 3D engine angles. However, switching to a stretched aspect ratio (like 4:3 stretched) changes your visual FOV, making horizontal movements look faster even though the physical CM/360 remains identical.
How do I match my sensitivity between two different games?
Calculate your CM/360 in your main game, then configure the sensitivity in your secondary game until measuring it gives the exact same CM/360. You can also use our online sensitivity converters to get the mathematically converted sensitivity values directly.